![]() Carriers would mostly stay out of the way, protected by an escort and fighters would get in close to take out important targets (like cannons/turrets). Additionally, in real life, fleets would move in formation. Game mechanically, in a 2D space where everything shoots with pinpoint precision (depending on spread), it doesnt. Granted in universe, if it was realistic, actual people would be aiming weapons and it wouldnt be guaranteed that they would hit smaller ships zipping about in a 3D space, in a vast space like ~space~ itself that's also tenebrously black. TL DR: the republic carrier would be more effective if you replaced the fighter and drone bays with outfit space. Fighters have some niche uses, but as is, they simply aren't effective enough to justify being carried by the republic's premier capital ship. IMO, the republic fleet would make a lot more sense if the Carrier was a smaller dedicated fighter-tender like the nest, while the premier capital ship spot was taken by a Republic Battleship of some sort. ![]() Battleships would be exactly what you want against any of those foes. They also know about the hai, and they presumably also know about the unfettered and korath raiders. ![]() That said, pirate bactrians exist, and they can just about go toe to toe with a cruiser. That has some justification (a cruiser can kick the shit out of most pirate fleets, and at first glace, the republic doesn't have many peer competitors to worry about). The only in-universe explanation I can think of is that they think the cruiser is enough brute force for any scenario they can think of, and so they don't need a battleship. Given that there are plenty of hyperdrive-equipped smaller ships that can do the same job, I don't think it makes much sense that the republic chose to make carriers their premier capital ship. Overall, this hypothetical republic battleship would be better in basically any straight fight, while the carrier is only more useful for running down smaller stuff using its fighters. And frankly, in the current game, that republic battleship would beat the pants off of a carrier 9 times out of 10. So yeah, if the hypothetical republic battleship was a carrier that replaced the carrier equipment with outfit space, it would have nearly 2000 tons of outfit space to play with. Overall, the republic carrier is presumably spending at least 1100 tons of "outfit space" on its carrier equipment. I'm pretty sure a more reasonable number would be several times that, but that would run into issues given that the base mass of a carrier is only 910 tons, and much of that is presumably spent on non-carrier-specific equipment. ![]() I'm pretty sure 160 tons of equipment (which could again be converted to outfit space) is a very conservative estimate here. And then deploying fighters also requires carrier-borne equipment for refueling, rearming, and repairing those fighters, along with crew accomodations for the pilots. If we figure combat drones and lances, that's 940 tons of extra "outfit space". Let's call this new ship the Republic Battleship.įirst of all, it can fight with a full complement of fighters and drones aboard and those fighters and drones are apparently fully protected by the carrier's armor and shields, so the spaces where fighters and drones are stored could presumably be used as outfit space if it wasn't a carrier. Why does the republic use carriers? Like, imagine if the republic replaced the fighter and drone bays on the carrier with weapons emplacements/power cells/etc (read: outfit space).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |