Those automations went a long way toward helping me focus on the goal of the game: staying alive in heated firefights. So if you’re trying it for the first time, and we want people to invite their friends and invite people that maybe haven’t it before, those automations are a big thing we focused on.” “These are just quality-of-life improvements, and we did that because there are a lot of mechanics. “In some areas of Verdansk, you have skyscrapers and stuff, so you might not want to manually pilot your guy up and down the stairs,” says Chris Plummer, senior vice president and co-head of mobile at Activision. It all felt smooth, and removed a lot of the clunkiness that can come with trying to perform complex action game maneuvers on a touchscreen. Warzone takes that concept even further, with a series of automated controls that allowed me to, say, hop over a barricade by simply running toward it or traversing an entire flight of stairs with a single tap of the screen. For example, you can tap a single button to aim at your enemy while your gun fires automatically, or sprint down the battlefield with a quick tap rather than having to hold down a button. ![]() The mobile version I played retains the same core gameplay, weapons, characters and arenas you’ll find on console and PC, but with controls that are built from the ground up for phone screens.Īs someone who’s played Call of Duty Mobile, the new Warzone adaptation felt familiar, with simple, customizable controls that can do a lot of the heavy lifting for you. Up to 120 players (either solo or in three-person squads) drop onto an ever-shrinking battlefield, scavenging for weapons while battling to be the last player or crew standing. And now that Call of Duty Warzone - a last-man-standing spin on the classic formula - has taken the world by storm, it too is getting a dedicated mobile version, one that delivers an even more impressive approach to making the shooter genre work on a phone.įor the uninitiated, Warzone is basically Call of Duty with a Fortnite twist. When Call of Duty Mobile arrived in 2019, it successfully brought the mega-popular franchise’s tight, thrilling multiplayer shootouts to the small screen with surprisingly intuitive touch controls and nearly console-like graphics. “GML is a lot easier to learn than other programming languages.Your CNN account Log in to your CNN account It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have.” ![]() “Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary.” It was my very first coding experience and I'm glad I stuck with it. “Everything I know about programming I learned thanks to GameMaker. “GameMaker basically taught me how to make games.” It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. ![]() “GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago.” With GameMaker, making games is not only simple, but also fun.” “It's easy to pick up and start learning. I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games.” “I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it.
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